Blueroots (Skilltree) - Workspace Goal Tracker & UI UX Design

Blueroots Skilltree work gamification platform — digital transformation for achievement-based workplace engagement

Blueroots Skilltree work gamification platform — digital transformation for achievement-based workplace engagement

  • This project is one of the most interesting and fun cases in Rondesignlab’s history. From its idea to our execution of it - this project brought insights we have not experienced before.

    Tyler B., UX Architect

    Tyler B.

    UX Architect

It’s All Just a Game

  • Blueroots came up with an extremely ambitious idea for the time being - creating a system of rewards and achievements for employers, specifically management and human resources departments.

  • Work Gamification

    The main idea behind the product was in work gamification. For example, employees who stay with the company for a defined period can earn achievement badges that are automatically recorded in the system and visible to HR for recognition and performance tracking.

  • Short-Term Goals

    The platform also supports short-term goals—such as completing a weekly task target or hitting a productivity milestone—and rewards successful outcomes with gamified achievements. Over time, these rewards can be redeemed for real-world incentives like branded merch, office gear, or team perks, strengthening motivation and retention.

  • Social Recognition

    In addition, the system includes social recognition features, such as awards for strong communication, collaboration, and engagement in team processes.

  • Blueroots Skilltree gamification platform concept — information architecture ux for workplace achievements and rewards

    Blueroots Skilltree gamification platform concept — information architecture ux for workplace achievements and rewards

  • Our design process for Blueroots began with a massive challenge - having to come up with the product from the ground up. Reaching out to us, Blueroots had two things - the idea and the courage to believe it’ll work out.

    Tyler B., UX Architect

    Tyler B.

    UX Architect

  • With no foundation to take further steps from, like a UX architecture or any flows, we had to build it together.

    Tyler B., UX Architect

    Tyler B.

    UX Architect

  • Blueroots three gamification pillars — badges, goals, and recognition designed through structured ux research methods

    Blueroots three gamification pillars — badges, goals, and recognition designed through structured ux research methods

User Experience Architecture

  • The most challenging phase was defining the UX architecture. It wasn’t enough to design an interface - we had to design the achievement system itself: progression levels, nested structures, reward rules, and a clear way to visualize progress and unlocks. We started with a foundational framework, then iteratively introduced additional layers and mechanics as requirements evolved.

    Over time, the solution grew from a simple concept into a robust, scalable ecosystem.

  • Decisions were driven by the founders’ requirements and our product design expertise.

    Victoria P., Lead Designer

    Victoria P.

    Lead Designer

  • Blueroots UX architecture phase — progression levels and reward rules designed through expert ux design consulting

    Blueroots UX architecture phase — progression levels and reward rules designed through expert ux design consulting

Design Decisions

  • The team included designers with a game development background, which significantly shaped the final outcome and helped us apply proven gamification patterns.

    We introduced playful UI elements - designing achievements as shield-style badges with distinct colors and visual accents so the interface felt dynamic, avoided looking flat, and created a stronger emotional response for users.

  • As a result, we delivered a fully functioning product that was rolled out across the company almost immediately.

    Victoria P., Lead Designer

    Victoria P.

    Lead Designer

  • Results that Proved the Value of Design

    The design proved effective in practice: engagement with the system increased steadily, participation in internal team processes became more consistent, and HR gained clearer visibility into employee progress and recognition.

    Over time, the achievement mechanics also supported stronger motivation and accountability, helping the system become a reliable part of day-to-day operations rather than a “nice-to-have” feature.

  • For Rondesignlab, this was a creativity test. We really had to challenge our minds to stretch the farthest in terms of design application to the idea.

    Victoria P., Lead Designer

    Victoria P.

    Lead Designer

Shall we chat?

[email protected]

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